This is my current playthrough and after 2 very rough starts I figured out this was a tricky one.
Posted by2 years ago
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You get an Egypt war right of the bat and a lot of betrayals from smaller nations. Egypt also controls Cyprus and if you are not careful, Armenia and several others from the north will gladly take a bite on you.
So how to tackle all these. The biggest problem in the first two playthroughs was not Egypt which was strong as expected, but Cyprus harassing from the north. So I started the game with a rush on them, send the army from Antioch to Side and the army from Edessa to Salamis. Don't let Sardes juke Side, break the alliance if needed because they are going into so much war you don't need them anyway. You can find other friendly nations in the area if you break with Sardes, like in my case Pergamon, Rhodos and Knossos. Save all your money for one 20stack plus a 6-7 unit army, to defend and push egypt back. Don't build yet, save money for diplomacy. You can get peace with all betraying satrapies in the same turn and you can ransom your way out of Armenia or Galatia or Pontus war. So that leaves you only in war with Egypt and a safe start. All your tech on military should gain you a significant advantage and of course, always use the OP spy to weaken them.
Example Storyline
General tips
I won't give spoilers but the game gets very interesting inside 50-100 and with the amazing Seleucid unit line up, I think it's one of my best campaigns up to now.
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Rome: Total War is a strategyvideo game developed by The Creative Assembly and originally published by Activision; its publishing rights have since passed to Sega. The game was released for Microsoft Windows in 2004. The Mac OS X version was released on February 5, 2010 by Feral Interactive,[1] who also released the iPad version on November 10, 2016,[2] the iPhone version on August 23, 2018,[3] and the Android version on December 19, 2018.[4] The game is the third title in The Creative Assembly's Total War series.
The game's main campaign takes place from 270 BCE to 14 CE, showcasing the final centuries of the Republican period and the early decades of the imperial period of Ancient Rome.[5] The player initially assumes control of one of three Roman families; other, non-Roman factions can be unlocked later. Gameplay is split between real-timetactical battles and a turn-basedstrategic campaign. Within the campaign, players manage the economy, government, diplomacy, and military of their faction and attempt to accomplish a series of objectives on a map that encompasses most of Europe, North Africa, and the Near East. On the battlefield, the player controls groups of soldiers and uses them to engage in combat with enemy forces.
Upon release, the game received widespread acclaim from critics.[6] In the years since, the game has frequently been referred to by critics as one of the greatest video games of all time.[7][8][9] Two official expansion packs, Barbarian Invasion and Alexander, have been released for the game, as well as numerous player-made modifications, notably Rome: Total Realism and Europa Barbarorum.
Gameplay[edit]
As with previous games in the Total War series, Rome: Total War has two primary modes of play: a turn-based, single-player campaign that takes place on an overhead map of the world and a real-time battle system that occurs on 3D battlefields.
Campaign[edit]
Initially, the player takes command of one of three Romanfamilies during the later years of the Roman Republic: the Julii, the Brutii, or the Scipii. Eventually, the player can play as other factions in the world by either conquering them individually or by accomplishing the objectives of the campaign. The ultimate goal of the campaign is to become emperor by conquering fifty provinces, including Rome itself, but a 'short game' can be played in which the player must control fifteen provinces and outlast a certain faction or factions.[10]
A Julii family member governing a settlement. His character traits and retinue can be seen beneath his portrait, while his fundamental stats are to the right of his portrait. Further down is a list of the troops that can be trained in the city that he is governing. To the left, the campaign map can be seen; the character is governing Arretium. A diplomat can be seen outside the city. To the north, a Julii army is besieging the Gallic city of Mediolanium.
Control over territory in the game is represented by capturing and holding a major city in that territory. New cities are conquered by either training soldiers in cities that are already owned and then using those soldiers to besiege enemy cities or by bribing the city into switching sides. Apart from simply expanding one's faction, cities can have positive or negative effects on a nation. For example, well-managed cities can provide the faction that owns them with valuable tax income, but poorly-managed cities may cost the player more money in maintenance than they make in taxes. Cities have a variety of buildings that may be built or upgraded, such as temples, aqueducts, and amphitheatres. Buildings have different effects on the city; for example, aqueducts improve public health and decrease urban squalor, which in turn makes the inhabitants of the city happier. If cities grow too unhappy, they may revolt and either return to a faction that previously owned them or become a part of a generic 'rebel' faction.[11]
Each faction starts with a set of family members. The head of the family is the leader of the faction; any male above the age of 16 can be designated as the current leader's heir. Males above the age of 16 can govern settlements and command armies as generals. Male family members can be added through births between married family members, adoption, or marriage with a female family member. Family members eventually die; natural causes, battles, assassinations, diseases, and natural disasters can all cause a character's demise. Family members can develop character traits from life experiences or heredity. These traits can have both positive and negative effects on the character's stats, which in turn affect their battlefield performance, how well they manage their settlements, and how persuasive they are in negotiations. The stats of family members can also be affected by members of their personal retinue.[12]
Agents can also acquire traits and retinue members. Agents are special types of characters that can be recruited in cities with the proper buildings. There are three types of agents: spies, diplomats, and assassins. Spies can be used to gather intelligence about the composition of armies, infiltrate foreign cities, and serve in a counter-espionage role in the players own cities. When besieging an enemy city, spies stationed within that city have a chance to open the gates. Assassins can assassinate characters and commit sabotage in settlements. Spies and assassins can both be killed during their missions. Diplomats can offer a variety of diplomatic deals to other factions, such as alliances, tributes, and trade rights. They may also attempt to bribe foreign armies, cities, agents, and family members into either defecting or, if the soldiers being bribed are not 'compatible' with the other faction, deserting.[13]
Battles[edit]
An example of a battle in progress. Here, a group of hoplites are utilizing the phalanx formation to better defend themselves at the cost of decreased mobility.
In addition to the turn-based campaign, Rome: Total War also features 3D, real-time battles. Battles can be played as a part of the larger campaign, as a custom battle against the AI, as a preset 'historical battle' based on a real-life military engagement, or as a multiplayer battle against other players. As opposed to the campaign, which features an overhead map of the world, battles take place on individual battlefields. The terrain of the battlefield can play a key role in how the battle plays out. In most cases, the ultimate goal of the battle is to defeat the enemy forces by either killing or routing all of their troops; in a siege, the attacker can also achieve victory by capturing and holding the town center for a period of time. In battles, the player commands a variety of soldiers that are arranged into units. The game features a variety of units for battle, which may be broadly categorised into infantry, cavalry, archers, and siege weapons. Different units have different morale, hit points, and general combat skills. If a unit's morale drops too low, its soldiers try to flee the field.[14] Units can create different formations that alter how they perform in combat; for example, many types of spearmen can form the phalanx formation, while many Roman soldiers can form the testudo. Both of these formations sacrifice mobility in favour of defensiveness. The player can also employ complex tactics to help them achieve victory; for example, soldiers can ambush enemies from a nearby forest or flank them to avoid a frontal engagement.[15]
Expansions[edit]Barbarian Invasion[edit]
Barbarian Invasion allows the player to take control of the barbarian nations of Europe and the Middle East during the migration period. It also adds a more complex portrayal of religion, with changes in the state religion affecting unrest and the popularity of the ruling family. The campaign takes place from 363 AD to 476 AD.
Alexander[edit]
The Alexander expansion puts the player in the role of Alexander the Great and replays his conquests and battles. The campaign takes place from 336 BC to 323 BC.
Development[edit]
A demo was released on 23 August 2004 and is freely available for download. It features a playable version of the Battle of River Trebia, with the player taking the role of the brilliant general Hannibal.[16]
Prior to release, a preliminary but completely workable version of the game engine was used in two series of TV programs: Decisive Battles by the History Channel where it was used to recreate famous historical battles,[17] and Time Commanders by BBC Two, where teams of novice non-gamers commanded ancient armies to replay key battles of antiquity. The game engine was fine-tuned specifically for these television shows by military historians for maximum historical accuracy. In addition, both series had the same music track as the battles in Rome: Total War.
The original music soundtrack for the game was composed by Jeff van Dyck, who received a BAFTA (British Academy) Interactive Awards nomination for his work. His wife Angela van Dyck features in some of the vocals including Forever, which plays during the game's credits; Angela also wrote the lyrics for the song 'Divinitus', written in quasi-Latin.
Due to the shutdown of GameSpy's multiplayer services in May 2014, the game was migrated to Steamworks as of patch 1.51.
An iPad version, developed by Feral Interactive, was announced on August 12, 2016[18] and released on November 10, 2016. The iPhone version was released on August 23, 2018.[19] The Android version has been announced on November 8, 2018 for a release date in winter 2018.[20]
Modifications[edit]
Rome: Total War allows for the manipulation of some game resources, including its text files and textures, which has led to the creation of many modifications. This includes unit editing, the ability to control previously unplayable factions, and total conversion mods such as Rome: Total Realism and Europa Barbarorum. There are major modifications covering eras of human history from the 9th century BC to early 19th century, and put in fantasy settings like Middle-earth and the Warhammer universe.
Reception[edit]Sales[edit]
According to The NPD Group, Rome: Total War was the 20th-best-selling computer game of 2004.[21] It maintained this position on NPD's annual computer game sales chart for the following year.[22] In the United States alone, the game sold 390,000 copies and earned $16.8 million by August 2006. At the time, this led Edge to declare it the country's 40th-best-selling computer game, and best-selling Total War title, released since January 2000. The series as a whole, including Rome, sold 1.3 million units in the United States by August 2006.[23] By 2013, Rome: Total War alone had totaled 876,000 sales in the region.[24] It also received a 'Platinum' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[25] indicating sales of at least 300,000 copies in the United Kingdom.[26]
Rome sold at least 100,000 units in the German market by December 2004.[27]
Critical reviews[edit]
The game received 'universal acclaim' according to the review aggregation website Metacritic.[28] Many reviewers regarded it as one of the best strategy games of all time; it won numerous awards and high scores from gaming websites and magazines alike.
Computer Games Magazine named Rome: Total War the fifth-best computer game of 2004. The editors wrote, 'If there's a magic formula for how to make a great strategy game, Creative Assembly has it down pat.'[36] The editors of Computer Gaming World nominated Rome as their 2004 'Strategy Game of the Year (Real-Time)', although it lost to Warhammer 40,000: Dawn of War.[37]
Sequel[edit]
On 2 July 2012, The Creative Assembly announced the development of Total War: Rome II as the next edition of the Total War series.[38]Rome II became its successor on 3 September 2013 when it was released, featuring gameplay during the time of the Roman Republic and Empire, a larger campaign map, as well as a number of game mechanics both new and carried over from previous Total War entries.
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Rome:_Total_War&oldid=903635634'
Move faction names to the playable list. The file should begin with a list of faction names, sorted underneath the words 'playable,' 'unlockable,' and 'nonplayable.' Select all factions underneath 'unlockable,' cut them from the document, and paste them into the list under 'playable.' Before you do the same for the factions underneath 'nonplayable,' read the following warnings:
For Total War: Rome 2, Creative Assembly is promising over 117 factions, with 500 unit types spread across the game’s 183 map regions. It’s an impressive number and represents the largest Total War title to date.
To that end, a redditor (romanius24) has compiled a list of units for the game that have been revealed thus far through screenshots, videos, and interviews with the game developers. It’s only a very small fraction of what the full game will have to offer.
The Roman legion is, for example, packed with legionnaires and javelin throwers, who make up a large portion of their armed forces. In contrast, the Ptolemaic Egyptian military prefers the use of cavalry, with heavy chariots, war elephants, and camels. By contrast, the Spartans are made up largely of spear infantry and have little in the way of cavalry.
Read on to find out what units you’ll have at your disposal in your armies when you wage war across the ancient world.
Rome
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Equites – Cavalry(Light?)
Hastati – Light Infantry
Principe – Heavy Infantry
Triarii – Heavy infantry(Spear?)
Legatus – Cavalry(Heavy?) aka General
Legionary Cohort – Heavy Infantry
Eagle Cohort – Heavy Infantry
Auxiliary Infantry – Spear Infantry
Auxiliary Cavalry – Light Cavalry
Leves – Missile infantry(Javelin)
Velites – Missile Infantry(Javelin)
Polybolos Repeating Scorpion – Siege Deployable
Tortoise Armoured Battering Ram – Siege Deployable
Suebi
??? – Light Infantry(Spear)
??? – Missile infantry(Bow)
Warhounds – War Dogs
??? – Cavalry
Berserkers – Heavy Infantry
Night Hunters – Infantry(?)
Egypt
This one improves all animations, especially battle-related ones. How to install fallout new vegas mods manually mods. Essential Visual Enhancements.
??? – Infantry(Spear)
Pikemen – Phalanx Infantry
Egyptian Archers – Missile Infantry(Bow)
Egyptian Infantry – Heavy(?) Infantry
War Elephant – Elephants
Scythed Chariots – Chariots
Seleucid Empire
Giant Ballista – Artillery
Ptolemaic Cavalry – Heavy(?) Cavalry
Camel Spearmen – Camel Cavalry
Polybolos Repeating Scorpion – Siege Deployable
Tortoise Armoured Battering Ram – Siege Deployable
Carthage
Sacred Band – Phalanx(?) Infantry
Polybolos Repeating Scorpion – Siege Deployable
Tortoise Armoured Battering Ram – Siege Deployable
Macedon
Shield Bearers – Phalanx(?) Infantry
Aspis Companion Cavalry – Heavy Cavalry
Agrianian Axemen – Infantry
Polybolos Repeating Scorpion – Siege Deployable
Tortoise Armoured Battering Ram – Siege Deployable
Iceni
Rome Total War Seleucid Strategy
??? – Infantry(Spear)
??? – Infantry(Sword)
??? – Missile Infantry(Sling)
??? – Light Cavalry
??? – Chariots
Painted Ones – Light(?) Infantry
Arverni
??? – Missile Infantry(Javelin)
Oathsworn – Heavy Infantry
Rome Total War Units
Spear Nobles – Cavalry(?)
Parthia
??? – Cavalry(Bow)
Royal Cataphracts – Heavy Cavalry
??? – Infantry(Spear)
??? – Missile Infantry(Javelin)
Pontus
??? – Phalanx Infantry
Royal Cavalry – Heavy Cavalry
Athens
??? – Cavalry
Thureos Hoplites – Spear Infantry
Thorax Hoplites – Spear Infantry ??? – Missile Infantry(Bow)
Polybolos Repeating Scorpion – Siege Deployable
Tortoise Armoured Battering Ram – Siege Deployable
Epirus
Aspis Companion Cavalry – Heavy Cavalry
Peltasts – Missile Infantry(Javelin)
??? – Phalanx Infantry
??? – Elephants
??? – Missile Infantry(Bow)
Agrianian Axemen – Infantry
Polybolos Repeating Scorpion – Siege Deployable
Tortoise Armoured Battering Ram – Siege Deployable
Sparta
Heroes of Sparta – Spear Infantry
Polybolos Repeating Scorpion – Siege Deployable
Tortoise Armoured Battering Ram – Siege Deployable
Sources are Faction pages and videos of Rome 2.
As you can see list isnt full.
?=Not sure
???=Unit name unknown
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